After having found a shotgun and a bus, our heroes decided to quit the town center, full of zombies now. As stated in the rule, when you change area you have to roll for an encounter (Random Road Encounters, ATZ, p56.). Christophe rolled an ambush (by a gang of five)... Here is the set up:
I decided to keep the characters (Jaqen, Isaac and Gloria) in the bus.
A lot of zombies were attracted by the noise. I count on them to ambush the ambushers!
At first all went well: the ambushers were charged by zombies and killed. But I rolled four "6" for the next four activations (!!), so impossible to move (but not to fire with our shotguns when charged by zombies...). With so much noise, zombies were everywhere!
Fortunately we managed to flee (with a lot of successful Lose Control tests).
As usual with Christophe's campaign, you can read more on his blog (in french).
Special rule to play zombies' assault on the bus: each zombie in contact with the bus rolls one die ; each survivor in the bus rolls one die. We count successes. If the zombies roll more, the number of successes exceeding is the number of zombies in the bus. If so, the survivors have to roll a Being charged test.
Showing posts with label (ATZ) Cops in Zombieland. Show all posts
Showing posts with label (ATZ) Cops in Zombieland. Show all posts
2012/02/20
2012/01/18
A shotgun and a bus (Two cops in Zombieland #3)
After saving Gloria (see Two cops in Zombieland #2), Isaac's wife, the four heroes (Isaac, Jaqen, Rick and Gloria) decided to look for weapons. What a better place to find them than the police station. So they took their police cruiser and headed toward the building.
They decided to stop before the police station to make as little noise as possible.
Rick and Jaqen entered the building, meanwhile Gloria and Isaac were keeping guard.
The police station wasn't empty and our heroes met old colleagues and... (after a few dice rolls) ... friends (neutral).
Rick and Jaqen managed to find only one shotgun... Suddenly, a car (with a fleeing family onboard) crossed the area, attracting a lot of zombies (a very nasty random event).
It's impossible to get to our car! Fortunately Rick managed to start a bus (a new home...) and we fled with a shotgun and a bus...
As usual for this campaign you can read a full battle report (in french and with tons of pictures) on Christophe's blog.
They decided to stop before the police station to make as little noise as possible.
Careful guys! |
The police station wasn't empty and our heroes met old colleagues and... (after a few dice rolls) ... friends (neutral).
Rick and Jaqen managed to find only one shotgun... Suddenly, a car (with a fleeing family onboard) crossed the area, attracting a lot of zombies (a very nasty random event).
A very noisy car (in yellow) |
It's impossible to get to our car! Fortunately Rick managed to start a bus (a new home...) and we fled with a shotgun and a bus...
As usual for this campaign you can read a full battle report (in french and with tons of pictures) on Christophe's blog.
2011/12/19
Things are getting ugly (Two cops in Zombieland #2)
The next installment of our ATZ campaign was played a few time ago. We were four (Christophe who is managing the campaign, Antoine, Eric and me). I played Jaqen Gilgenprantz (REP4), Antoine, Isaac Clifford (REP4) and Eric, a new recruit, Rick Planters (REP4, Born Leader). Previously we tried to protect a quarantined area.
This time, in the first scenario of the night, we had to disperse a rioting mob (Riot, Haven p. 11).
With tear gas followed by a charge it was a piece of cake:
The complete after action report with many more pictures is on Christophe's blog.
This scenario is very chaotic (we loved that) and handling the mob isn't always as easy, but we were lucky except Jaqen who was wounded.
The second scenario of the night was situated at Outbreak+11. Now riots are breaking all around the town and The National Guard was called. As Police is no longer able to perform its duty, our three heroes decided to go by themselves. Their first mission was to seek Isaac's wife, Gloria.
Driving to Isaac's building is noisy, so Z are coming...
Since this scenario was improvised, Christophe used the random events table from the Protection scenario (Haven, p.17). Thugs in a van crossed our path and fired at us (without effect). The gunfight attracted more Z. But we managed to catch Gloria and flee.
The complete after action report of this second scenario with many more pictures is on Christophe's blog.
Our team has a few weapons, a police cruiser (with 3 units of Fuel), one unit of Food and nothing more...
Here is the team:
The buildings are from DPM, the roads from WorldWork Games and the minis by Rebel Minis.
This time, in the first scenario of the night, we had to disperse a rioting mob (Riot, Haven p. 11).
With tear gas followed by a charge it was a piece of cake:
The complete after action report with many more pictures is on Christophe's blog.
This scenario is very chaotic (we loved that) and handling the mob isn't always as easy, but we were lucky except Jaqen who was wounded.
The second scenario of the night was situated at Outbreak+11. Now riots are breaking all around the town and The National Guard was called. As Police is no longer able to perform its duty, our three heroes decided to go by themselves. Their first mission was to seek Isaac's wife, Gloria.
Driving to Isaac's building is noisy, so Z are coming...
Since this scenario was improvised, Christophe used the random events table from the Protection scenario (Haven, p.17). Thugs in a van crossed our path and fired at us (without effect). The gunfight attracted more Z. But we managed to catch Gloria and flee.
![]() |
Gloria at last! |
The complete after action report of this second scenario with many more pictures is on Christophe's blog.
Our team has a few weapons, a police cruiser (with 3 units of Fuel), one unit of Food and nothing more...
Here is the team:
The buildings are from DPM, the roads from WorldWork Games and the minis by Rebel Minis.
2011/12/09
Two cops in Zombieland
We started an ATZ campaign featuring cops (Haven supplement, p. 5). Our two heroes are Jaqen Gilgenkrantz (REP4 - Brawler, Athlete, Flirty) and Isaac A. Clifford (REP4 - Stone Cold, Transporter, Child of Heart). These two cops are presented (in french) on Christophe's blog (since it's his campaign): here.
# The second scenario we played is from the Haven supplement: Quarantine.
"You and your fellow police officer are assigned to patrol the edge of an area that has been quarantined by County Health officials"(p.7).
We played two scenarios.
# In the first one, Isaac and Jaqen met their first zombies after having been called for an ambulance accident.
The complete battle report (in french) is on Christophe's blog: here.
# The second scenario we played is from the Haven supplement: Quarantine.
"You and your fellow police officer are assigned to patrol the edge of an area that has been quarantined by County Health officials"(p.7).
We managed to guard the area but Jaqen fled like a coward... (in a few days all this will be forgotten).
The complete battle report (in french) is on Christophe's blog: here.
It's our third ATZ campaign. You can have a look to the previous ones:
Haitian Tales (an haitian gang meets zombies)
Josh Randall (a bounty hunter becomes hunted)
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