Chroniques du fort Bastiani
vendredi 25 mai 2012
mercredi 9 mai 2012
The Temple of Azazael (Dungeon Crawling with WH:AA)
Misan, the Mage, suggested to catch back the thieves through the Mirror (a magical gate), hidden deep into the Temple of Azazael.
Since Warrior Heroes: Armies and Adventures has great rules of dungeon crawling, we decided to give it a try.
Here is the map and the monsters (all the stats are in the rules) behind the doors... :)
Place
|
Opponents
|
|
A
|
Empty
and dusty room. Guard post ?
Opened
doors.
|
|
B
|
Armory
with lot of rusty weapons.
A
sword looks new... (but nothing)
Opened
doors.
|
|
C
|
Empty
room.
Closed
door (DF1).
Magical Pool: roll must be made for
each figure (once):
1-2
Luck: it allows figures to re-roll
once any type of dice during an encounter.
3-4
Poison: -1 to REP during an
encounter (can be healed).
5-6
Strenght: +1 to REP
|
|
D
|
Small
temple. Empty.
Closed
doors (DF1).
|
3x
Giant Spiders make a surprise attack (in the back).
|
E
|
Great
Temple.
The
Boss has a Magical item (Ring of Protection, AC4).
|
1
x Black Moon Orc
12
x ORCS
3
x TROLLS
|
F
|
Antichamber,
empty.
Closed
door (DF1).
|
|
G
|
Great
Priest Chamber.
Magical item: 2 Healing Potions.
Closed
door (DF1).
|
1
x ETTIN (Giant)
|
H
|
Empty
room.
Closed
door (DF1) with a Rep 5 trap (Bolt
- DF2).
|
|
I
|
Exit
toward Azazël Temple : J
|
|
J
|
The
Miror’s Chamber
|
1
x Orc Shaman (REP 5) with Wand of Missiles (Steel Wind spell cast with a REP
6 x 3 times)
2
x OGRES
|
TRAPS
|
||
x1
|
Rep
4 Trap (DF0)
|
1
target
|
x2
|
Rep
5 Trap (DF1)
|
2
targets
|
x3
|
Rep
4 Trap (door) (DF0)
|
1
target
|
x4
|
Rep
5 Trap (pit) (DF1)
|
2
targets
PIT/DF1
Pass
2 = OK
Pass
1 = wounded: slow
Pass
0 = OOF
|
| Room D: Spiders! Gawyn is killed! |
| Behind the door, the great temple (room E) full of orcs and trolls |
| Trolls attack! |
| The orcs are behind. |
| They were destroyed. |
| The Temple of Azazael is at the bottom right (room J) |
| Two ogres protect the Temple |
| Arin and Kalil are killed! |
| Venna managed to kill the Orc Shaman. |
| She charged the last ogre... |
| ... and killed him. |
Misan and Venna are the only survivors. They need to find help...
Figures:
- Rackam for the Heroes
- Pathfinder for the Monsters
Publié par
Kobayachimaru
samedi 21 avril 2012
Fight in the Sea Mountains (Annürien Marches Campaign)
After uniting the orc tribes, Grishak launched, in spring 383, an attack against an old enemy: the dwarves of the Sea Mountains.
I rolled for the map (RRtK, p. 27), then for the deployment of the orc army: penetrate center (RRtK, p.53).
The orc army is very strong and supported by two powerful magic users (including Zorren, seen previously) and Grishak can count on the Scepter of the Dead Wizard (Pipes of the Dead, RRtK, p.62).
Orc Shamans :
One level 2 (Zorren) and one level 3 (for two Recruiting Rolls)
total casting group level: 5
range: 24+2=26’’
magic points: 40+20=60
area of effect: 5 units
I play the magic users with the following rule: NPC spell cast p.48.
The dwarves have mustered their professional soldiers (Hirrdwarves), some crossbowmen, a few militia (bondi) and two units of the mighty Anvil Guards. Even Bear Riders have answered the call to arms.
THE DEPLOYMENT
DWARVES
THE BATTLE
Since Grishak is very devious, he decided not to move his troops and started invocating undead.
So the dwarves need to quickly engage the fight. The infantry advances in the center with Bear Riders on the right flank.
The bear riders on the right flank charge but are repulsed.
Then the orcs charge (even the magic users bodyguards!)...
... And orc losses are heavy.
Moreover two units of Anvil Guards are approaching.
The crossbowmen are wiped out, but the orcs lost the magic users (who were not vey useful)!
Dwarf reinforcements are coming.
I rolled for the map (RRtK, p. 27), then for the deployment of the orc army: penetrate center (RRtK, p.53).
The orc army is very strong and supported by two powerful magic users (including Zorren, seen previously) and Grishak can count on the Scepter of the Dead Wizard (Pipes of the Dead, RRtK, p.62).
Orc Shamans :
One level 2 (Zorren) and one level 3 (for two Recruiting Rolls)
total casting group level: 5
range: 24+2=26’’
magic points: 40+20=60
area of effect: 5 units
I play the magic users with the following rule: NPC spell cast p.48.
The dwarves have mustered their professional soldiers (Hirrdwarves), some crossbowmen, a few militia (bondi) and two units of the mighty Anvil Guards. Even Bear Riders have answered the call to arms.
ORCS
DWARVES
THE BATTLE
Since Grishak is very devious, he decided not to move his troops and started invocating undead.
So the dwarves need to quickly engage the fight. The infantry advances in the center with Bear Riders on the right flank.
The bear riders on the right flank charge but are repulsed.
The crossbowmen get closer and exchange fire with orc archers.
Then the orcs charge (even the magic users bodyguards!)...
The rangers and crossbowmen resist...
... And orc losses are heavy.
Moreover two units of Anvil Guards are approaching.
In the center the fight is bloody...
The crossbowmen are wiped out, but the orcs lost the magic users (who were not vey useful)!
Dwarf reinforcements are coming.
Dwarf flanks are secure, the two units of wolf riders have been destroyed.
In the center the dwarves stand their ground and, little by little, destroy the orcs.
| Only one orc unit is still in the fight! |
The orc flanks are threatened.
So Grishak decides to retreat...
During the pursuit the orcs lost two units. Grishak is weakened especially since he has lost his magic users. The Sea Mountain mines are safe (but for how much time ?).
Note: why the magic users were so ineffective ?
The NPC magic rules work very well but I rolled two times Boxcars on the NPC Spell Cast table (p.48) and two other spells were ineffective. Then the casters bodyguards charged (frenzy unit under arrow fire)!!!!
Publié par
Kobayachimaru
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