Song of Blades and Heroes: Prehistoric War

I recently discovered SoBH. I'm a Two Hour Wargames fan but SoBH is a very cool game too. So I prepared two quick games to play with my buddies: Seb & François.

Game 1. Two clans are fighting for food...

Spear clan (right) against Axe & Club clan (left).

and the winner is… Spear clan.

Game 2. Fighting for women

The Red Hand Clan is looking for women. Tounga and his tribe (Stone Moon Clan) have to fight their way to liberty. The Red Hand warriors aren't ready to let the women get away…

The Stone Moon clan is at the right edge.

The women are safe for the moment.


Warriors of the Red Hand clan are approaching.


 The women are attempting to flee.

Only one woman (out of three) managed to flee… Most of Stone Moon clan warriors are dead or wounded.


Figures by Copplestone Casting. I played with them my Flint and Furs games: here
A review about huts: here

If you want a complete battle report in french go here.


La bataille d'Endor

Nous avons joué au club la bataille d'Endor. François, comme à son habitude, a préparé, avec grand soin, un scénario original pour six joueurs.

La préparation du scénario :

Le briefing des deux camps se trouve ici :

Les positions de départ

Les cartes et aides de jeu originales

Mon escadrille (qui restera intacte !)

L'attaque finale sur l'Etoile Noire et la fin du Faucon...

Une très belle partie...



Enterprises need knowledge workers (Peter Drucker, 1959!) with an agile mind to cope with a VUCA world (a world full of Volatility, Uncertainty, Complexity, Ambiguity).
Games are problem solving activities where one can learn while making decisions. I find that what we call serious games are a little dull, so I play board games with my students. It's very engaging for them (they even forget to ask for the traditional cigarette pause!). Here is a little video (unfortunately in french; you can see 22 years old students working on a negotiation course):
The game is Chinatown.

Board games are easier than video games to use in education (for small groups).

So, are games a good way for learning? I think so, and I experiment it with my students in marketing and management. Unsurprisingly they love fun learning!

When we are in project management course we play Forbidden Island and The Resistance.

Games are also a good way to experiment agile thinking (scrum framework in particular) with lego: http://www.lego4scrum.com

Why games are good for learning?
- here is a PREZI to answer this question: http://prezi.com/u3u4xvlf5u5q/?utm_campaign=share&utm_medium=copy&rc=ex0share
- and here a research paper (in english) about this topic: http://www.emeraldinsight.com/journals.htm?articleid=17107520&ini=aob 
- an other here (in french): http://hal.archives-ouvertes.fr/hal-00846779
- finally a PREZI (in french) to explain why games are good to deal with complexity (system thinking):

What students think of all of this (in french):

What I would love to experiment is playing All Things Zombie (ATZ) with my students as a collaborative/survivalist simulation... (Ed if you read this I'll take all your insights to play fun ATZ games with serious purposes: how a collaborative management is more efficient to survive in a zombie world...).


A lot of lead (at last!)

Saturday I played my first game in the club for at least one year! We played a Warmaster battle: Lizardmen (François and I) against Orks (David) and Demons (Loic). It was The Warmaster Day.
We weren't alone. There were The Uncharted Seas and Epic games too.




A great time with great friends!