vendredi 25 mai 2012

mercredi 9 mai 2012

The Temple of Azazael (Dungeon Crawling with WH:AA)


In the previous installment, the robbers of the Amulet of Sorbrowane managed to flee. Kalil and Agonn mustered their remaining soldiers.


Misan, the Mage, suggested to catch back the thieves through the Mirror (a magical gate), hidden deep into the Temple of Azazael.

Since Warrior Heroes: Armies and Adventures has great rules of dungeon crawling, we decided to give it a try.


Here is the map and the monsters (all the stats are in the rules) behind the doors... :)


Place
Opponents
A
Empty and dusty room. Guard post ?
Opened doors.

B
Armory with lot of rusty weapons.
A sword looks new... (but nothing)
Opened doors.

C
Empty room.
Closed door (DF1).
Magical Pool: roll must be made for each figure (once):
1-2 Luck: it allows figures to re-roll once any type of dice during an encounter.
3-4 Poison: -1 to REP during an encounter (can be healed).
5-6 Strenght: +1 to REP

D
Small temple. Empty.
Closed doors (DF1).
3x Giant Spiders make a surprise attack (in the back).
E
Great Temple.
The Boss has a Magical item (Ring of Protection, AC4).
1 x Black Moon Orc
12 x ORCS
3 x TROLLS
F
Antichamber, empty.
Closed door (DF1).

G
Great Priest Chamber.
Magical item: 2 Healing Potions.
Closed door (DF1).
1 x ETTIN (Giant)
H
Empty room.
Closed door (DF1) with a Rep 5 trap (Bolt - DF2).

I
Exit toward Azazël Temple : J

J
The Miror’s Chamber
1 x Orc Shaman (REP 5) with Wand of Missiles (Steel Wind spell cast with a REP 6 x 3 times)
2 x OGRES


TRAPS

x1
Rep 4 Trap (DF0)
1 target
x2
Rep 5 Trap (DF1)
2 targets
x3
Rep 4 Trap (door) (DF0)
1 target
x4
Rep 5 Trap (pit) (DF1)
2 targets
PIT/DF1
Pass 2 = OK
Pass 1 = wounded: slow
Pass 0 = OOF

Room D: Spiders! Gawyn is killed! 
Behind the door, the great temple (room E) full of orcs and trolls

Trolls attack!
The orcs are behind.
They were destroyed.
The Temple of Azazael is at the bottom right (room J) 
Two ogres protect the Temple
Arin and Kalil are killed!
Venna managed to kill the Orc Shaman.
She charged the last ogre...
... and killed him.

Misan and Venna are the only survivors. They need to find help...

Figures:
- Rackam for the Heroes
- Pathfinder for the Monsters

samedi 21 avril 2012

Fight in the Sea Mountains (Annürien Marches Campaign)

After uniting the orc tribes, Grishak launched, in spring 383, an attack against an old enemy: the dwarves of the Sea Mountains.



I rolled for the map (RRtK, p. 27), then for the deployment of the orc army: penetrate center (RRtK, p.53).

The orc army is very strong and supported by two powerful magic users (including Zorren, seen previously) and Grishak can count on the Scepter of the Dead Wizard (Pipes of the Dead, RRtK, p.62).


Orc Shamans :
One level 2 (Zorren) and one level 3 (for two Recruiting Rolls)
total casting group level: 5
range: 24+2=26’’
magic points: 40+20=60
area of effect: 5 units
I play the magic users with the following rule: NPC spell cast p.48.

The dwarves have mustered their professional soldiers (Hirrdwarves), some crossbowmen, a few militia (bondi) and two units of the mighty Anvil Guards. Even Bear Riders have answered the call to arms.



THE DEPLOYMENT
ORCS



DWARVES


THE BATTLE
Since Grishak is very devious, he decided not to move his troops and started invocating undead.



So the dwarves need to quickly engage the fight. The infantry advances in the center with Bear Riders on the right flank.


The bear riders on the right flank charge but are repulsed.


The crossbowmen get closer and exchange fire with orc archers.


Then the orcs charge (even the magic users bodyguards!)...

The rangers and crossbowmen resist...

... And orc losses are heavy.

Moreover two units of Anvil Guards are approaching.

In the center the fight is bloody...



The crossbowmen are wiped out, but the orcs lost the magic users (who were not vey useful)!

Dwarf reinforcements are coming.

Dwarf flanks are secure, the two units of wolf riders have been destroyed.


In the center the dwarves stand their ground and, little by little, destroy the orcs.



Only one orc unit is still in the fight!

The orc flanks are threatened.



So Grishak decides to retreat...
During the pursuit the orcs lost two units. Grishak is weakened especially since he has lost his magic users. The Sea Mountain mines are safe (but for how much time ?).

Note: why the magic users were so ineffective ?
The NPC magic rules work very well but I rolled two times Boxcars on the NPC Spell Cast table (p.48) and two other spells were ineffective. Then the casters bodyguards charged (frenzy unit under arrow fire)!!!!