Here are some Rackham Adventurers for my Warrior Heroes Legend campaign:
Showing posts with label Rackham Games. Show all posts
Showing posts with label Rackham Games. Show all posts
2013/03/30
2013/03/15
A WHL campaign: Drakenfeld Tales (1)
For my first (of many I hope) campaign with Warrior Heroes Legend I decided to play with the help of a roleplaying game module: Conquest of Bloodsworn Vale.
Inquisitor Drakenfeld has been ordered to help Sir Torlgrith to reopen an old commercial road in the northeastern province of Altengard (the Bloodsworn Vale).
Attacks against workers occurred about five miles from Fort Thorn (established in the heart of the valley ; it's the white spot on the map). Scouts reported that the men working on the bridge crossing the Petal River has been slain. Sir Torlgrith asks Drakenfeld to investigate...
So Drakenfeld and his men follow the road to the bridge...
The game was played with WHL in about one hour. The PEF were predeterminated (only one type of opponents: dryads). It was a slaughterhouse: more than 15 dryads have been killed or wounded. The first mission of Drakenfeld is a success.
The game is quick, fun and full of possibilities.
Increase in REP:
Drakenfeld
Osbourn +1
Klaus
Rupert +1
Volkmar +1
Drakenfeld and his men are now following a wounded dryad to her lair...
To be continued.
*****
SIR TORLGRITH |
So Drakenfeld and his men follow the road to the bridge...
The game was played with WHL in about one hour. The PEF were predeterminated (only one type of opponents: dryads). It was a slaughterhouse: more than 15 dryads have been killed or wounded. The first mission of Drakenfeld is a success.
The road to the bridge |
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Approaching the bridge |
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First PEFs |
The game is quick, fun and full of possibilities.
Increase in REP:
Drakenfeld
Osbourn +1
Klaus
Rupert +1
Volkmar +1
Drakenfeld and his men are now following a wounded dryad to her lair...
To be continued.
2012/06/06
The Amulet of Sorbrowane Campaign: THE END!
After the bloodbath in the Temple of Azazael, Misan and Venna tried to find help. Fortunately a Brethren picket crossed their road (4 Praetorians and a brother sergeant, 6 heavy spearmen, 4 fusiliers).
They went back to the Temple of Azazael (now empty) and through the Mirror to the Amulet in Dark Elf (Dirz) territory. They are the true robbers of the Amulet, traitor Wolfens were plainly their agents.
After revealing a PEF, Venna charges...
Venna, who was the only survivor of the Amulet's theft, sacrifices herself to buy time for the Brethren.
Venna is killed but the two last Brethrens managed to flee. The Amulet is safe. The Forces of Light have prevailed!!!!!!!!
As usual, the miniatures are from Rackham. It's the end of a campaign started in April 2011.
At last.
:-)
Brethren Praetorians |
They went back to the Temple of Azazael (now empty) and through the Mirror to the Amulet in Dark Elf (Dirz) territory. They are the true robbers of the Amulet, traitor Wolfens were plainly their agents.
The forces of the Light are advancing... |
After revealing a PEF, Venna charges...
A Dasyatis Prime guards the Amulet! |
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Misan is its next target! |
With the Dasyatis butchering Misan, two Praetorian take the Amulet... |
... and flee! |
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But the Dasyatis isn't far behind... |
Venna, who was the only survivor of the Amulet's theft, sacrifices herself to buy time for the Brethren.
Venna is killed but the two last Brethrens managed to flee. The Amulet is safe. The Forces of Light have prevailed!!!!!!!!
As usual, the miniatures are from Rackham. It's the end of a campaign started in April 2011.
At last.
:-)
2012/03/16
Agony in Cerulian (WH:AA)
Dark Elf clans regularly organize raids against frontier villages of the Border Kingdoms...
The following scenario for WH:AA describes one such raid.
Three bands of Dark Elves seek to assert themselves by plundering as much as possible the peaceful village of CERULIAN. The Duke of Alahan has dispersed his troops on the border villages to ensure their protection.
The Dark Elves
Each band comes from a different table edge.
The composition of the three bands is identical:
- A chief (leader)
REP5 – AC6 (Full Plate) – 2HW(impact7) – Hardiness 2 – MV6
- A swordsman (+1 REP for melee and +1 for impact / shield)
REP4 – AC6 (Full Plate) – 1HW (impact 5+1) – MV6
- Two guards (shield)
REP4 – AC4 – 1HW (impact 5) – MV6
- A marksman (+1REP for firing / hand crossbow)
REP4 – AC6 – 1HW (impact 5) – MV6
- Two crossbowmen (hand crossbow)
REP4 – AC4 – 1HW (impact 3 – short sword) – MV6
The village
Populated by villagers (REP2, sometimes REP3).
It is occupied by a patrol from the guard tower:
- 8 guards from the Duchy of Alahan (REP4, AC5, 1HW, MV6)
- a standard bearer (REP4, AC5, 1HW, MV6)
- a captain (REP5)
Looters’ objective
- in each house is (at least) a treasure worth 5PV (it needs one round to exit an house with a treasure carried with TWO HANDS (running is prohibited) ;
- It is possible to capture an animal (with two hands and it's worth 2PV, it also requires 4'' of movement to capture) ;
- It is also possible to capture a woman (make unconscious in a fight and carry her just like a treasure) for 3PV.
The winner is the player with the most points out on his table edge.
Activation
If a double is rolled with activation dices :
- the player rolls on the Random Events Table
- BUT the player controls all the guard of Alahan for this activation!
The following scenario for WH:AA describes one such raid.
Three bands of Dark Elves seek to assert themselves by plundering as much as possible the peaceful village of CERULIAN. The Duke of Alahan has dispersed his troops on the border villages to ensure their protection.
The Dark Elves
Each band comes from a different table edge.
The composition of the three bands is identical:
- A chief (leader)
REP5 – AC6 (Full Plate) – 2HW(impact7) – Hardiness 2 – MV6
- A swordsman (+1 REP for melee and +1 for impact / shield)
REP4 – AC6 (Full Plate) – 1HW (impact 5+1) – MV6
- Two guards (shield)
REP4 – AC4 – 1HW (impact 5) – MV6
- A marksman (+1REP for firing / hand crossbow)
REP4 – AC6 – 1HW (impact 5) – MV6
- Two crossbowmen (hand crossbow)
REP4 – AC4 – 1HW (impact 3 – short sword) – MV6
The village
Populated by villagers (REP2, sometimes REP3).
It is occupied by a patrol from the guard tower:
- 8 guards from the Duchy of Alahan (REP4, AC5, 1HW, MV6)
- a standard bearer (REP4, AC5, 1HW, MV6)
- a captain (REP5)
Looters’ objective
- in each house is (at least) a treasure worth 5PV (it needs one round to exit an house with a treasure carried with TWO HANDS (running is prohibited) ;
- It is possible to capture an animal (with two hands and it's worth 2PV, it also requires 4'' of movement to capture) ;
- It is also possible to capture a woman (make unconscious in a fight and carry her just like a treasure) for 3PV.
The winner is the player with the most points out on his table edge.
Activation
If a double is rolled with activation dices :
- the player rolls on the Random Events Table
Dice
|
Events
|
1-3
|
Nothing
|
4-5
|
Draw a card (from the Random Events Cards for WHAA deck)
|
6
|
REINFORCEMENTS: 1d6 +1 guards (REP4, AC5, 1HW,
MV6) enter the road (from the West) and run to the village
|
- BUT the player controls all the guard of Alahan for this activation!
A patrol enters the village |
The captain discusses with a traveling priest |
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Dark elves attack!!! |
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Alahan soldiers are ready... |
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And reinforcements arrive! |
But Dark Elves are everywhere... |
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... And Alahan guards are outnumbered! |
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When all guards have been killed or fleeing the Elves looted the village and captured the women... |
I ran this WH:AA game with four players (3 Elves and one guards/villagers) and it was a lot of fun with an Elf (Eric) coming back to his clan with 25 victory points (the next player has only 15)! Only two Dark Elf soldiers (Eric's) out of 21 were wounded/killed. Ten guards were wounded/killed and five fled.
Two players played WH:AA for the first time and enjoyed the game, especially the chaos created by reaction tests. They have only trouble with the firing rules (I think they will prefer Swordplay firing rules).
The figures are 28mm Rackham repainted and the houses have been scratch built by John.
It's always a pleasure to play Warrior Heroes: Armies & Adventures.
The figures are 28mm Rackham repainted and the houses have been scratch built by John.
It's always a pleasure to play Warrior Heroes: Armies & Adventures.
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