Showing posts with label (WHAA) The Amulet Campaign. Show all posts
Showing posts with label (WHAA) The Amulet Campaign. Show all posts

2012/06/06

The Amulet of Sorbrowane Campaign: THE END!

After the bloodbath in the Temple of Azazael, Misan and Venna tried to find help. Fortunately a Brethren picket crossed their road (4 Praetorians and a brother sergeant, 6 heavy spearmen, 4 fusiliers).

Brethren Praetorians

They went back to the Temple of Azazael (now empty) and through the Mirror to the Amulet in Dark Elf (Dirz) territory. They are the true robbers of the Amulet, traitor Wolfens were plainly their agents.


The forces of the Light are advancing...


After revealing a PEF, Venna charges...




A Dasyatis Prime guards the Amulet!
Misan is its next target!
With the Dasyatis butchering Misan, two Praetorian take the Amulet...
... and flee!
But the Dasyatis isn't far behind...

Venna, who was the only survivor of the Amulet's theft, sacrifices herself to buy time for the Brethren.


Venna is killed but the two last Brethrens managed to flee. The Amulet is safe. The Forces of Light have prevailed!!!!!!!!

As usual, the miniatures are from Rackham. It's the end of a campaign started in April 2011
At last.
:-)

2012/05/09

The Temple of Azazael (Dungeon Crawling with WH:AA)


In the previous installment, the robbers of the Amulet of Sorbrowane managed to flee. Kalil and Agonn mustered their remaining soldiers.


Misan, the Mage, suggested to catch back the thieves through the Mirror (a magical gate), hidden deep into the Temple of Azazael.

Since Warrior Heroes: Armies and Adventures has great rules of dungeon crawling, we decided to give it a try.


Here is the map and the monsters (all the stats are in the rules) behind the doors... :)


Place
Opponents
A
Empty and dusty room. Guard post ?
Opened doors.

B
Armory with lot of rusty weapons.
A sword looks new... (but nothing)
Opened doors.

C
Empty room.
Closed door (DF1).
Magical Pool: roll must be made for each figure (once):
1-2 Luck: it allows figures to re-roll once any type of dice during an encounter.
3-4 Poison: -1 to REP during an encounter (can be healed).
5-6 Strenght: +1 to REP

D
Small temple. Empty.
Closed doors (DF1).
3x Giant Spiders make a surprise attack (in the back).
E
Great Temple.
The Boss has a Magical item (Ring of Protection, AC4).
1 x Black Moon Orc
12 x ORCS
3 x TROLLS
F
Antichamber, empty.
Closed door (DF1).

G
Great Priest Chamber.
Magical item: 2 Healing Potions.
Closed door (DF1).
1 x ETTIN (Giant)
H
Empty room.
Closed door (DF1) with a Rep 5 trap (Bolt - DF2).

I
Exit toward Azazël Temple : J

J
The Miror’s Chamber
1 x Orc Shaman (REP 5) with Wand of Missiles (Steel Wind spell cast with a REP 6 x 3 times)
2 x OGRES


TRAPS

x1
Rep 4 Trap (DF0)
1 target
x2
Rep 5 Trap (DF1)
2 targets
x3
Rep 4 Trap (door) (DF0)
1 target
x4
Rep 5 Trap (pit) (DF1)
2 targets
PIT/DF1
Pass 2 = OK
Pass 1 = wounded: slow
Pass 0 = OOF

Room D: Spiders! Gawyn is killed! 
Behind the door, the great temple (room E) full of orcs and trolls

Trolls attack!
The orcs are behind.
They were destroyed.
The Temple of Azazael is at the bottom right (room J) 
Two ogres protect the Temple
Arin and Kalil are killed!
Venna managed to kill the Orc Shaman.
She charged the last ogre...
... and killed him.

Misan and Venna are the only survivors. They need to find help...

Figures:
- Rackam for the Heroes
- Pathfinder for the Monsters

2012/03/16

Agony in Cerulian (WH:AA)

Dark Elf clans regularly organize raids against frontier villages of the Border Kingdoms...

The following scenario for WH:AA describes one such raid.

Three bands of Dark Elves seek to assert themselves by plundering as much as possible the peaceful village of CERULIAN. The Duke of Alahan has dispersed his troops on the border villages to ensure their protection.

The Dark Elves
Each band comes from a different table edge.
The composition of the three bands is identical:

- A chief (leader)
  REP5 – AC6 (Full Plate) – 2HW(impact7) – Hardiness 2 – MV6
- A swordsman (+1 REP for melee and +1 for impact / shield)
  REP4 – AC6 (Full Plate) – 1HW (impact 5+1) – MV6
- Two guards (shield)
  REP4 – AC4 – 1HW (impact 5) – MV6
- A marksman (+1REP for firing / hand crossbow)
  REP4 – AC6 – 1HW (impact 5) – MV6
- Two crossbowmen (hand crossbow)
  REP4 – AC4 – 1HW (impact 3 – short sword) – MV6

The village 
Populated by villagers (REP2, sometimes REP3).
It is occupied by a patrol from the guard tower:
- 8 guards from the Duchy of Alahan (REP4, AC5, 1HW, MV6)
- a standard bearer (REP4, AC5, 1HW, MV6)
- a captain (REP5)

Looters’ objective
- in each house is (at least) a treasure worth 5PV (it needs one round to exit an house with a treasure carried with TWO HANDS (running is prohibited) ;
- It is possible to capture an animal (with two hands and it's worth 2PV, it also requires 4'' of movement to capture) ;
- It is also possible to capture a woman (make unconscious in a fight and carry her just like a treasure) for 3PV.

The winner is the player with the most points out on his table edge.

Activation
If a double is rolled with activation dices :

- the player rolls on the Random Events Table


Dice
Events
1-3
Nothing
4-5
Draw a card (from the Random Events Cards for WHAA deck)
6
REINFORCEMENTS: 1d6 +1 guards (REP4, AC5, 1HW, MV6) enter the road (from the West) and run to the village


- BUT the player controls all the guard of Alahan for this activation!




A patrol enters the village
The captain discusses with a traveling priest
Dark elves attack!!!
Alahan soldiers are ready...
And reinforcements arrive!
But Dark Elves are everywhere...
... And Alahan guards are outnumbered!

When all guards have been killed or fleeing the Elves looted the village and captured the women...
I ran this WH:AA game with four players (3 Elves and one guards/villagers) and it was a lot of fun with an Elf (Eric) coming back to his clan with 25 victory points (the next player has only 15)! Only two Dark Elf soldiers (Eric's) out of 21 were wounded/killed. Ten guards were wounded/killed and five fled.

Two players played WH:AA for the first time and enjoyed the game, especially the chaos created by reaction tests. They have only trouble with the firing rules (I think they will prefer Swordplay firing rules).
The figures are 28mm Rackham repainted and the houses have been scratch built by John.

It's always a pleasure to play Warrior Heroes: Armies & Adventures.