Showing posts with label Peter Pig. Show all posts
Showing posts with label Peter Pig. Show all posts

2012/08/22

SG-19 Mission One: SG-9 is missing...

I'm starting a campaign in the Stargate universe with 5150: New Beginnings by Two Hour Wargames. This campaign is about a SG team: SG-19.



SG-9, a diplomatic team led by attorney major Stan Kovachek, disappeared while conducting a diplomatic mission on planet Edora. SG-19 is sent to Edora to investigate...

I roll for the mission with 5150:NB tables and I adapt the results for my campaign (maybe it should be easier with After the Horsemen tables, because in this game the encounters are mostly outside cities).

ENCOUNTER # 1
ENCOUNTER NAME : SG-9 is missing…
DATE : July 21, 1997.
TYPE : Raid
OBJECTIVE : Find SG-9, a diplomatic team led by attorney major Stan Kovachek. They disappeared while conducting a diplomatic mission on planet Edora.
EMPLOYER : U.S. (Local) Government
PRE-ENCOUNTER INTEL : 5
AREA : planet Edora
DAY PART : Day
TERRAIN : see the map below
LAW LEVEL : = Encounter Rating 5
WEATHER : Clear
PEF : 2 in the area (p. 117)
CHARACTERS : SG-19
Major Rise, Sergeant Kovach, Corporal Stone, Pvt O'Brian

The diplomatic discussions were to take place in a temple with a strong symbolic value in the eyes of Edorians. This temple is not far from the Stargate.
SG-19 is coming from the East. The temple is on the center. Two Possible Enemy Forces (PEF) have been detected.

PEF 1 moves toward the temple meanwhile PEF 2 splits in two.

SG-19 splits also in two: Major Rise and O'Brian are moving to the north side of the hill, Kovach and Stone to the south's.

O'Brian advances cautiously toward PEF 1 in the temple.

And he discovers: four Jaffas!

I resolved the PEF with the table p. 117 with the following modifiers:
- nada = nada
- LWC = Edorians
- Police = SG-9
- CE = Jaffas
I determined their number normally using the How Many table p. 118.

Time for the In Sight Test! All the Jaffas aren't taking the test, only he that could actually see O'Brian. Two successes for both: they will fire simultaneously.

Only O'Brian's fire is effective.

Two Jaffas are down (an out of the fight and a stun) and the two others flee!

Major Rise runs to dispatch the stunned Jaffa.


The two others PEF are approaching but the team is up.

It's SG-9 (PEF3) followed by angry Jaffas (PEF2)!!!!!!!!

Major Stan Kovachek in the front with civilian clothes

Time for an other In Sight Test! First it's between SG-9 and the Jaffas. SG-19 has no line of sight for now.

BEFORE
AFTER

 Two Jaffas are down (Stun + OD). Two soldiers ducked back and one is down (stunned). Fortunately Stan Kovachek managed to run behind SG-19.

With two Jaffas in line of sight SG-19 opened fire (I added SG-19 to the ongoing In Sight Test, p. 41).

Hard times for the Jaffas...

Taking advantage of this respite one of the soldiers will rescue the stunned soldier...

... and Stan Kovachek is escorted to safety.

To cover the withdrawal, Rise throws a smoke grenade.

A mad Jaffa runs through the smoke and is killed by the covering fire...



The mission is a success with all the men (of the two teams) back to SGC. 

Since all the requirements are met, all the members of SG-19 can try to raise their REP or Skill (p. 140).


2012/07/20

STARGATE SG-19

I decided to play 5150: New Beginnings in the Stargate universe because it's easy to set up stories which match my miniatures and sceneries. The Stargate universe is huge but I have a guide to help me: the wonderful work of Andy Slack, Stargate SG-13, A GURPS Lite Campaign Set In TheWorld of the TV Show Stargate SG-1.

So what the SG-19 team looks like?

Major Rise, Sergeant Kovach, Corporal Stone, Pvt O'Brian (Peter Pig)



Major Jonathan Rise is a STAR (p.6 of the 5150: New Beginnings Rulebook). As with my other 5150:NB Star, Sean Cooper, I want a little challenge so I don't use all the star attributes: Leader (p.32), Star Power (p.6), Larger than Life (p.7), Cheating Death (p.7), Free Will (p.7), Bonus Dice (p.7), Choose one Attribute (p.9), Never OG (p.45), Choosing Target (p.47).
I rolled one attribute: Smooth. The other attribute, Wary, is the same for all the military characters in the team. They are all members of the Marine Corps Force Reconnaissance (an elite unit). To be part of a SG team you need to demonstrate "truly outstanding skills or knowledge vital to the mission" (Stargate SG-13, p. 27)...
Sometimes the team needs more brain than muscle, here come Dr Jones  ;-)

Dr Lubiana "Luby" Jones (GZG)

The marines use the POLICE reaction tests and are DUTY motivated. Dr Jones uses the LWC reaction tests and is SURVIVAL motivated.

What is part of the RECON field of expertise (Stargate SG-13, p. 45): 
Guns (Light Automatic), Navigation,Tactics, Throwing, Boating, Demolition, Electronics Operation, Photography, Swimming, Map, Camouflage, Climbing, Intimidation, Stealth, Survival, Tracking, Traps.

Apart from weapons, equipment is as follows (SG-13, p. 50-51):

Survival Load (about 5 lbs)
- Fatigue uniform: Baggy shirt and trousers covered in pockets, underwear, socks, boots, gloves, poncho, webbing.
- Personal basics: Toothbrush, soap, toilet paper, chewing gum, writing implements and notebook, etc.
- Survival basics: Bayonet or large knife and assorted miniaturised survival gear – matches, fishing hooks and line, snare wire etc.
- Canteen with one quart of water (3 lbs). Weighs 1 lb empty.
- Codebook and list of radio frequencies.
- Garage Door Opener (0.5 lbs). Transmits a code alerting SGC to open the Stargate iris; at least one member of each team carries a GDO – by mid-season 3, everyone seems to have one. 


Combat Load (about 25 lbs)
- Armour vest and helmet.
- Personal weapon (M-16, MP-5 or P90) with six magazines.
- Grenades: Six fragmentation and two smoke.
- Combat com-link (range 2 miles).
- Officers also receive a pistol (M-9) and three loaded magazines for it.


2011/03/13

(Bright Horizon) The Caydon's Hole Battle (TOMORROW'S WAR)

THE SETUP
Ce scenario est inspiré de "The First Battle of Vallin Farm" p.69 du livre de règle de Tomorrow's War avec les modifications suivantes :
- un background different ;
- une table de jeu de 6' x 4' ;
- un nombre de tours fixé à 8 ;
- un ordre de bataille modifié comme suit :

This scenario is inspired by "The First Battle of Vallin Farm" p.69 of Tomorrow's War's rulebook with the following modifications:
- a new background;
- a gaming table of 6 'x 4';
- 8 turns of play;
- an other order of battle :


UNICORN UNLIMITED (=DPRG)
2x Unicorn Heavy Battle Tank (Grizzly)
4x Unicorn Medium Tank (Bullfrog)
5x Unicorn Scout Vehicle (Wolf)
2x Unicorn Squad (6 Fireteams)
1x Terminal Air Controller : +2 (on GRID, laser designator) ; AP:10D / AT(H):8D
Target on view + TQ check (if failed the air mission is now unavailable - no more ammo).

HELLJUMPERS (=REPUBLIC OF ARDEN)
3x Workers Fireteams
1x Helljumper Squad (3 Fireteams, Lt. Oz, positive leader)
1x ATGM + 1 crew (weapon team)

Enter from south edge at the beginning of TURN 2:
1x Scorpion APC with one PDF squad inside (2 Fireteams);
1x Thor Heavy Battle Tank

Battle Armors Hot Drop at the beginning of TURN 3:
3x Battle Armors

Special Rule: Dropping the Grid
Since Unicorn has lost the previous battle : Roll 1D6 at the beginning of each turn after the first – on a roll of 5+ the UNICORN Grid goes down for the duration of the game.

THE BATTLE
Avant la bataille les troupes de choc des mercenaires d'Unicorn Unlimited embarquent dans leurs APC.

Before the battle, the shock troops of Unicorn Unlimited embark in their APC.



Venant du Nord, les forces d'Unicorn avancent prudemment bombardant impunément les ouvriers et les Helljumpers visibles.

Coming from the North, Unicorn forces are advancing cautiously bombarding workers and Helljumpers with impunity.










Une tempête de sable se lève et prive les forces d'Unicorn d'un soutien aérien bien utile.

A sandstorm rises and deprives the Unicorn's forces of a very useful air support.



Au deuxième tour, un APC et un tank viennent renforcer la défense. Le tank, bien camouflé, parvient à détruire un tank moyen adverse.

On the second turn, an APC and a tank reinforce the defense. The tank, well camouflaged, manages to destroy an enemy medium tank!








Un char lourd (Grizzly) se met en position pour tirer mais rate sa cible. Le tank des PDF réplique et détruit un deuxième char ! L'offensive d'Unicorn faiblit.

A heavy tank (Grizzly) moves into position to shoot but misses its target. The PDF tank replies and destroys a second tank! The Unicorn's offensive weakens.




Bloquées au centre les forces d'Unicorn tentent de contourner l'obstacle par la gauche (ouest) avec un char moyen (Bullfrog) et par la droite (est) avec les véhicules légers (Wolf). L'équipage du Bullfrog avance à peine (carte Fog of War) tandis que les véhicules Wolf subissent les tirs des Battle Armors des Helljumpers qui viennent d'être déployées.

Unable to move in the center of the Unicorn forces attempt to bypass the obstacle on the left (west) with a medium tank (Bullfrog) and right (east) with light vehicles (Wolf). The crew of the Bullfrog scarcely advance (Fog of War card) while the light vehicles are under fire from Helljumpers' Heavy Battle Armors which have just been deployed.





Sur le flanc gauche (ouest) les forces d'Unicorn parviennent à détruire ou endommager les Battle Armors. Cependant un échange de tirs entre le dernier Grizzly d'Unicorn et l'héroïque char des PDF se solde par l'abandon du Grizzly par son équipage secoué par les tirs.

On the left side (west) Unicorn forces managed to destroy or damage the three Battle Armors. However, a firefight between the last Unicorn Grizzly and the heroic PDF's tank ends with a crew shaken by the shootings who bails out the Grizzly!




L'offensive est stoppée, c'est une victoire pour les Helljumpers et les forces de la liberté !

The offensive is stopped, it is a victory for the Helljumpers and the forces of freedom!



Les mercenaires d'Unicorn finiront par occuper Caydon's Hole mais trop tard.

Unicorn Unlimited's Mercenaries will eventually occupy Caydon's Hole but too late.



Le commandant de l'offensive sera dégradé pour sa trop grande prudence.

The commander of the offensive will be degraded for being too cautious.

Cependant Bright Horizon n'est pas encore libérée...

But Bright Horizon is not yet liberated...