Showing posts with label 5150:NB. Show all posts
Showing posts with label 5150:NB. Show all posts

2012/08/22

SG-19 Mission One: SG-9 is missing...

I'm starting a campaign in the Stargate universe with 5150: New Beginnings by Two Hour Wargames. This campaign is about a SG team: SG-19.



SG-9, a diplomatic team led by attorney major Stan Kovachek, disappeared while conducting a diplomatic mission on planet Edora. SG-19 is sent to Edora to investigate...

I roll for the mission with 5150:NB tables and I adapt the results for my campaign (maybe it should be easier with After the Horsemen tables, because in this game the encounters are mostly outside cities).

ENCOUNTER # 1
ENCOUNTER NAME : SG-9 is missing…
DATE : July 21, 1997.
TYPE : Raid
OBJECTIVE : Find SG-9, a diplomatic team led by attorney major Stan Kovachek. They disappeared while conducting a diplomatic mission on planet Edora.
EMPLOYER : U.S. (Local) Government
PRE-ENCOUNTER INTEL : 5
AREA : planet Edora
DAY PART : Day
TERRAIN : see the map below
LAW LEVEL : = Encounter Rating 5
WEATHER : Clear
PEF : 2 in the area (p. 117)
CHARACTERS : SG-19
Major Rise, Sergeant Kovach, Corporal Stone, Pvt O'Brian

The diplomatic discussions were to take place in a temple with a strong symbolic value in the eyes of Edorians. This temple is not far from the Stargate.
SG-19 is coming from the East. The temple is on the center. Two Possible Enemy Forces (PEF) have been detected.

PEF 1 moves toward the temple meanwhile PEF 2 splits in two.

SG-19 splits also in two: Major Rise and O'Brian are moving to the north side of the hill, Kovach and Stone to the south's.

O'Brian advances cautiously toward PEF 1 in the temple.

And he discovers: four Jaffas!

I resolved the PEF with the table p. 117 with the following modifiers:
- nada = nada
- LWC = Edorians
- Police = SG-9
- CE = Jaffas
I determined their number normally using the How Many table p. 118.

Time for the In Sight Test! All the Jaffas aren't taking the test, only he that could actually see O'Brian. Two successes for both: they will fire simultaneously.

Only O'Brian's fire is effective.

Two Jaffas are down (an out of the fight and a stun) and the two others flee!

Major Rise runs to dispatch the stunned Jaffa.


The two others PEF are approaching but the team is up.

It's SG-9 (PEF3) followed by angry Jaffas (PEF2)!!!!!!!!

Major Stan Kovachek in the front with civilian clothes

Time for an other In Sight Test! First it's between SG-9 and the Jaffas. SG-19 has no line of sight for now.

BEFORE
AFTER

 Two Jaffas are down (Stun + OD). Two soldiers ducked back and one is down (stunned). Fortunately Stan Kovachek managed to run behind SG-19.

With two Jaffas in line of sight SG-19 opened fire (I added SG-19 to the ongoing In Sight Test, p. 41).

Hard times for the Jaffas...

Taking advantage of this respite one of the soldiers will rescue the stunned soldier...

... and Stan Kovachek is escorted to safety.

To cover the withdrawal, Rise throws a smoke grenade.

A mad Jaffa runs through the smoke and is killed by the covering fire...



The mission is a success with all the men (of the two teams) back to SGC. 

Since all the requirements are met, all the members of SG-19 can try to raise their REP or Skill (p. 140).


2012/08/14

Stargate Bad Guys

Since we met previously the good guys for my Stargate campaign with 5150: New Beginnings, it's about time to introduce the Bad Guys:

Mornak, Anubis' favorite clone.



Jackals (Mornak's shock troops)


Jaffas



2012/07/20

STARGATE SG-19

I decided to play 5150: New Beginnings in the Stargate universe because it's easy to set up stories which match my miniatures and sceneries. The Stargate universe is huge but I have a guide to help me: the wonderful work of Andy Slack, Stargate SG-13, A GURPS Lite Campaign Set In TheWorld of the TV Show Stargate SG-1.

So what the SG-19 team looks like?

Major Rise, Sergeant Kovach, Corporal Stone, Pvt O'Brian (Peter Pig)



Major Jonathan Rise is a STAR (p.6 of the 5150: New Beginnings Rulebook). As with my other 5150:NB Star, Sean Cooper, I want a little challenge so I don't use all the star attributes: Leader (p.32), Star Power (p.6), Larger than Life (p.7), Cheating Death (p.7), Free Will (p.7), Bonus Dice (p.7), Choose one Attribute (p.9), Never OG (p.45), Choosing Target (p.47).
I rolled one attribute: Smooth. The other attribute, Wary, is the same for all the military characters in the team. They are all members of the Marine Corps Force Reconnaissance (an elite unit). To be part of a SG team you need to demonstrate "truly outstanding skills or knowledge vital to the mission" (Stargate SG-13, p. 27)...
Sometimes the team needs more brain than muscle, here come Dr Jones  ;-)

Dr Lubiana "Luby" Jones (GZG)

The marines use the POLICE reaction tests and are DUTY motivated. Dr Jones uses the LWC reaction tests and is SURVIVAL motivated.

What is part of the RECON field of expertise (Stargate SG-13, p. 45): 
Guns (Light Automatic), Navigation,Tactics, Throwing, Boating, Demolition, Electronics Operation, Photography, Swimming, Map, Camouflage, Climbing, Intimidation, Stealth, Survival, Tracking, Traps.

Apart from weapons, equipment is as follows (SG-13, p. 50-51):

Survival Load (about 5 lbs)
- Fatigue uniform: Baggy shirt and trousers covered in pockets, underwear, socks, boots, gloves, poncho, webbing.
- Personal basics: Toothbrush, soap, toilet paper, chewing gum, writing implements and notebook, etc.
- Survival basics: Bayonet or large knife and assorted miniaturised survival gear – matches, fishing hooks and line, snare wire etc.
- Canteen with one quart of water (3 lbs). Weighs 1 lb empty.
- Codebook and list of radio frequencies.
- Garage Door Opener (0.5 lbs). Transmits a code alerting SGC to open the Stargate iris; at least one member of each team carries a GDO – by mid-season 3, everyone seems to have one. 


Combat Load (about 25 lbs)
- Armour vest and helmet.
- Personal weapon (M-16, MP-5 or P90) with six magazines.
- Grenades: Six fragmentation and two smoke.
- Combat com-link (range 2 miles).
- Officers also receive a pistol (M-9) and three loaded magazines for it.


2012/07/06

E.T. Go Home!

Even if New Hope City is a place to have a second chance, refugees aren't very popular, so they live in a junkyard...
All the minis are from 15mm UK except "ET go Home" by Rebel Minis.













2012/06/30

Gunfight in the junkyard (5150:NB Campaign)


After having questioned the surviving members of the Junkers Gang we know that the man responsible for the murders is Kyl Vargo, the head of the gang. He's probably a metal maniac (5150:NB, p. 100) and a menace to society, so the 5150 law is in effect (p.93).

When he is spotted by a surveillance drone in a junkyard, Sean Cooper leads a SWAT team to capture him...







ENCOUNTER # 3 of the Campaign (first encounter of the month)

ENCOUNTER NAME:  Gunfight in the junkyard

DATE: November 21, 2311.
TYPE: Raid/Arrest (Volontary Encounter)
OBJECTIVE: Arrest Kyl Vargo
EMPLOYER: Local Government
PRE-ENCOUNTER INTEL (p.111/first contact p.119): 2 (basic) + 4 (employer : local government)– 3 (Corporation-Large) = 3
AREA: New Hope City suburb.
DAY PART: Day
TERRAIN: Junkyard
LAW LEVEL: 2
WEATHER: (=6) Inclement weather (LOS reduced to 12’’)
PEF: 2 in the area & 2 for each building (p. 117)

CHARACTERS:
POLICE – code 5150
- Detective Sean Cooper – REP 5 (Tactical Armor, Assault Rifle, 2 x Ammo  clip, Com-link, FBG)
- Police Officer Mike Tao – REP 4 (Tactical Armor, Assault Rifle, 2 x Ammo  clip, Com-link, FBG)
- A four men SWAT team (Tactical Armor, Assault Rifle, 2 x Ammo  clip, Com-link, FBG)
SWAT
REP
FIT
PEP
SAV
SCI
WPN
Armor

#1
5
4
5
3
0
Assault Rifle
Tactical Armor

#2
4
3
2
4
0
Assault Rifle
Tactical Armor

#3
4
4
3
2
0
Assault Rifle
Tactical Armor

#4
4
4
3
2
0
Assault Rifle
Tactical Armor


MERCENARIES (Private Security)
PEF #1 : Private Security (mercenary) with car (Hummer)
Prof.
REP
FIT
PEP
SAV
SCI
WPN
PS #1
4
4
3
5
0
Sniper
PS #2
4
3
2
4
0
BAP
PS #3
5
5
3
4
0
BAP

PEF #2 : Private Security (mercenary)
Prof.
REP
FIT
PEP
SAV
SCI
WPN
PS #4
4
3
2
4
0
BAP
PS #5
4
4
3
5
0
MP

The mercenaries have to bring back Vargo Dead or Alive…
They are com-linked and have bulletproof vest.


JUNKERS GANG (pre-generated PEF p.116)

PEF#3
Prof.
REP
FIT
PEP
SAV
SCI
WPN
PEF n°
Ganger (Kyl VARGO)
5
5
3
4
0
No
3
- Attribute: Rage (Counts a +1d6 when in melee. Counts a +1d6 when taking the Charge into Melee Test) ; Sadistic (p.102)
- Cyber Arms (2) : +3d6 in Melee
- Cyber Legs (2) : move is 12’’ and can roll 4d6 for fast moving. Can leap onto a single story building.
- Blades : impact +2

PEF#4
Prof.
REP
FIT
PEP
SAV
SCI
WPN
PEF n°
Ganger #2 from previous encounter
4
4
3
2
0
P
4
Ganger #3 idem
4
4
3
2
0
P
4

Not com-linked.

DEPLOYMENT
The Police arrive by air-car.
Two Junkers PEF in the garage (a two room building).
Two PS PEF in the area.

ACTION!
The Junkyard seen from an air-car.


All suspects are in the building.
















TURN 1
ACTIVATION: Police6-BadGuys4
PEFs move inside building.


TURN 2

ACTIVATION: P6-BG6

Generating an other PEF (PEF3 not pre-generated).

TURN 3
ACTIVATION: P6-BG2
PEF3 splits in two (PEFs 3&4). The others PEFs exit the building.

TURN 4
ACTIVATION: P4-BG3
Police Cruiser 2 (SWATbteam) lands behind the building and discovers the hummer.
Police Cruiser 6 lands near PEF 3 & 4…
Resolving PEF3 ; I roll on the First Contact Table (p.119) = no problem...
I roll for PEF4 (on table p.117): 2 x Basic, Laborer & farmer ;
I roll for PEF3:1 x Basic, thief.
Confronted with a major police operation they decide it’s time to leave…

Nobody can exit the air-cars since they moved in the turn (p.64).


The two police cars land near the building.


TURN 5

ACTIVATION: P1-BG5

Sean & Mike Tao advance as all the SWAT members (all in the same time since they are com-linked) and discover PEF1 & PEF1bis.

One SWAT (#3) advances alone near PEF1 and three SWATs try (unsuccessfully) the back door…


IN SIGHT TEST
SWAT #3 fires and hit two times VARGO: in the head (OOF) and lower back (bleeder).
Tao hits once the big boss (PS #3) in the head (OOF).

Since the Bad Guys are outgunned they try to duck back in the building…






Trying the back door...



Since the Bad Guys were all outgunned they surrendered.


AFTER ACTION 
Because of the bad weather (and the SWAT team), the assault has been brutal and a real surprise.

Two gangers involved in Candice Feist’s death and four mercenaries were arrested. Their leader and Kyl Vargo were put OOF. The leader recovered but Kyl Vargo died (Recovery Test unsuccessful).

All the Bad Guys met the Wheel of Justice (p.89). The two gangers involved in Feist's death were sentenced to death penalty. The offenses listed for the mercenaries were Disturbing the peace, Brandishing a Weapon, Endangerment. They can negotiate if they answer police questions (first of all: why helping Kyl Vargo?)...


AFTERWARDS (p.139)

RAISING FAME (p.139)
Sean’s Notoriety: + 5 (total=20)
Tao's: +4 (total=10)

RAISING SKILLS OR REP (p.140)
Sean’s FIT= no (FIT3)
Tao’ s REP = no (REP4)

KEEPING IT TOGETHER (p.139)
Sean 5d6 = 2 successes.
Mike = 0 success. ; stay with Sean.
Then, Sean went back to negotiate replacements with lieutenant Grant (REP3)...  



PEP CHALLENGE


NEGOCIATING REPLACEMENTS WITH THE LIEUTENANT

Success/Failure

Major Success (MS)

Andy Flynn and Ray Sanchez, Sean’s old friends, are back from a covert operation.
Minor Success (mS)

Andy Flynn, Sean’s old friend, is back from a covert operation.
Minor Failure (mF)

No replacement. Can try again next month (with 1d6 bonus)
Major Failure (MF)

No replacement. Can’t try again next month.

Minor Success: Andy is back! He'll be a valuable asset for the next installment...


QUESTIONS:
- who are the mercenaries?
- who their employer is?
- why they looked for Kyl Vargo?
- who really is Kyl Vargo?


TO BE CONTINUED...