2012/06/30

Gunfight in the junkyard (5150:NB Campaign)


After having questioned the surviving members of the Junkers Gang we know that the man responsible for the murders is Kyl Vargo, the head of the gang. He's probably a metal maniac (5150:NB, p. 100) and a menace to society, so the 5150 law is in effect (p.93).

When he is spotted by a surveillance drone in a junkyard, Sean Cooper leads a SWAT team to capture him...







ENCOUNTER # 3 of the Campaign (first encounter of the month)

ENCOUNTER NAME:  Gunfight in the junkyard

DATE: November 21, 2311.
TYPE: Raid/Arrest (Volontary Encounter)
OBJECTIVE: Arrest Kyl Vargo
EMPLOYER: Local Government
PRE-ENCOUNTER INTEL (p.111/first contact p.119): 2 (basic) + 4 (employer : local government)– 3 (Corporation-Large) = 3
AREA: New Hope City suburb.
DAY PART: Day
TERRAIN: Junkyard
LAW LEVEL: 2
WEATHER: (=6) Inclement weather (LOS reduced to 12’’)
PEF: 2 in the area & 2 for each building (p. 117)

CHARACTERS:
POLICE – code 5150
- Detective Sean Cooper – REP 5 (Tactical Armor, Assault Rifle, 2 x Ammo  clip, Com-link, FBG)
- Police Officer Mike Tao – REP 4 (Tactical Armor, Assault Rifle, 2 x Ammo  clip, Com-link, FBG)
- A four men SWAT team (Tactical Armor, Assault Rifle, 2 x Ammo  clip, Com-link, FBG)
SWAT
REP
FIT
PEP
SAV
SCI
WPN
Armor

#1
5
4
5
3
0
Assault Rifle
Tactical Armor

#2
4
3
2
4
0
Assault Rifle
Tactical Armor

#3
4
4
3
2
0
Assault Rifle
Tactical Armor

#4
4
4
3
2
0
Assault Rifle
Tactical Armor


MERCENARIES (Private Security)
PEF #1 : Private Security (mercenary) with car (Hummer)
Prof.
REP
FIT
PEP
SAV
SCI
WPN
PS #1
4
4
3
5
0
Sniper
PS #2
4
3
2
4
0
BAP
PS #3
5
5
3
4
0
BAP

PEF #2 : Private Security (mercenary)
Prof.
REP
FIT
PEP
SAV
SCI
WPN
PS #4
4
3
2
4
0
BAP
PS #5
4
4
3
5
0
MP

The mercenaries have to bring back Vargo Dead or Alive…
They are com-linked and have bulletproof vest.


JUNKERS GANG (pre-generated PEF p.116)

PEF#3
Prof.
REP
FIT
PEP
SAV
SCI
WPN
PEF n°
Ganger (Kyl VARGO)
5
5
3
4
0
No
3
- Attribute: Rage (Counts a +1d6 when in melee. Counts a +1d6 when taking the Charge into Melee Test) ; Sadistic (p.102)
- Cyber Arms (2) : +3d6 in Melee
- Cyber Legs (2) : move is 12’’ and can roll 4d6 for fast moving. Can leap onto a single story building.
- Blades : impact +2

PEF#4
Prof.
REP
FIT
PEP
SAV
SCI
WPN
PEF n°
Ganger #2 from previous encounter
4
4
3
2
0
P
4
Ganger #3 idem
4
4
3
2
0
P
4

Not com-linked.

DEPLOYMENT
The Police arrive by air-car.
Two Junkers PEF in the garage (a two room building).
Two PS PEF in the area.

ACTION!
The Junkyard seen from an air-car.


All suspects are in the building.
















TURN 1
ACTIVATION: Police6-BadGuys4
PEFs move inside building.


TURN 2

ACTIVATION: P6-BG6

Generating an other PEF (PEF3 not pre-generated).

TURN 3
ACTIVATION: P6-BG2
PEF3 splits in two (PEFs 3&4). The others PEFs exit the building.

TURN 4
ACTIVATION: P4-BG3
Police Cruiser 2 (SWATbteam) lands behind the building and discovers the hummer.
Police Cruiser 6 lands near PEF 3 & 4…
Resolving PEF3 ; I roll on the First Contact Table (p.119) = no problem...
I roll for PEF4 (on table p.117): 2 x Basic, Laborer & farmer ;
I roll for PEF3:1 x Basic, thief.
Confronted with a major police operation they decide it’s time to leave…

Nobody can exit the air-cars since they moved in the turn (p.64).


The two police cars land near the building.


TURN 5

ACTIVATION: P1-BG5

Sean & Mike Tao advance as all the SWAT members (all in the same time since they are com-linked) and discover PEF1 & PEF1bis.

One SWAT (#3) advances alone near PEF1 and three SWATs try (unsuccessfully) the back door…


IN SIGHT TEST
SWAT #3 fires and hit two times VARGO: in the head (OOF) and lower back (bleeder).
Tao hits once the big boss (PS #3) in the head (OOF).

Since the Bad Guys are outgunned they try to duck back in the building…






Trying the back door...



Since the Bad Guys were all outgunned they surrendered.


AFTER ACTION 
Because of the bad weather (and the SWAT team), the assault has been brutal and a real surprise.

Two gangers involved in Candice Feist’s death and four mercenaries were arrested. Their leader and Kyl Vargo were put OOF. The leader recovered but Kyl Vargo died (Recovery Test unsuccessful).

All the Bad Guys met the Wheel of Justice (p.89). The two gangers involved in Feist's death were sentenced to death penalty. The offenses listed for the mercenaries were Disturbing the peace, Brandishing a Weapon, Endangerment. They can negotiate if they answer police questions (first of all: why helping Kyl Vargo?)...


AFTERWARDS (p.139)

RAISING FAME (p.139)
Sean’s Notoriety: + 5 (total=20)
Tao's: +4 (total=10)

RAISING SKILLS OR REP (p.140)
Sean’s FIT= no (FIT3)
Tao’ s REP = no (REP4)

KEEPING IT TOGETHER (p.139)
Sean 5d6 = 2 successes.
Mike = 0 success. ; stay with Sean.
Then, Sean went back to negotiate replacements with lieutenant Grant (REP3)...  



PEP CHALLENGE


NEGOCIATING REPLACEMENTS WITH THE LIEUTENANT

Success/Failure

Major Success (MS)

Andy Flynn and Ray Sanchez, Sean’s old friends, are back from a covert operation.
Minor Success (mS)

Andy Flynn, Sean’s old friend, is back from a covert operation.
Minor Failure (mF)

No replacement. Can try again next month (with 1d6 bonus)
Major Failure (MF)

No replacement. Can’t try again next month.

Minor Success: Andy is back! He'll be a valuable asset for the next installment...


QUESTIONS:
- who are the mercenaries?
- who their employer is?
- why they looked for Kyl Vargo?
- who really is Kyl Vargo?


TO BE CONTINUED...

6 comments:

  1. Pas assez de gros plans! On veut admirer ton travail bon sang! :)

    ReplyDelete
  2. Exciting stuff. The fickle finger of fate strikes again!

    ReplyDelete
  3. Brilliant stuff! One of the better AARs I've seen and well laid out. Thank you!

    ReplyDelete
  4. Wonderful looking terrain, very impressive. A very nicely reported game too, bravo!

    ReplyDelete