Showing posts with label Helljumpers. Show all posts
Showing posts with label Helljumpers. Show all posts

2011/12/23

My participation in Tomorrow's War STRIKE FORCE Contest!

Here is my participation in Tomorrow's War STRIKE FORCE Contest!

The following troops were played with Tomorrow's War (see here) and 5150: Star Army (see here), two great games!

The first five pictures are for the contest, the others, for the pleasure...

Drop Zone Aegis (DZA), a mercenary corporation, is well known for its airmobile troops (lightning regiments).  The basic framework for deployable airmobile units is the Airmobile Space-Ground Task Force (ASGTF), a flexible structure that can vary in size. A ASGTF is composed of four elements: the command element (CE), the ground combat element (GCE), the space combat element (SCE) and the dropship combat element (DCE)

Below is the Table of Organization and Equipment (TOE) of the first company ground combat element (GCE) of the 7th Regiment (this regiment is better known as the Helljumpers) :

1 x Assault infantry platoon with 3 squads of two fireteams
1 x Heavy weapons platoon with 8 heavy weapon teams (2 Gauss cannons, 2 ATGM, 4 MMG)
1 x Exo armor platoon of 6 exo armors
1 x Medium walker platoon of five walkers: three old models (Fulcrum) and two new ones (Destrier)
1 x Light walker platoon of four walkers (Hammer)
1 x Mortar platoon (Armadillo self-propelled mortar)
1 x Company command group (of four) with a sniper team

1) 1st company/7th regiment
2) Assault infantry platoon and Exo armors platoon
3) Assault infantry platoon
4) Front: Heavy weapons platoon
5) Walkers: Hammer (center), Destrier (right), Fulcrum (left)
An armored patrol...
Armadillo mortars ready to fire
Exo armor platoon
A sniper team
Fulcrum walker advancing 
Assault troopers

Troopers and Exo armors by Ground Zero Games,
Snipers by Rebel Minis,
Fulcrum armors by Rackham (AT43),
Destrier armor and Armadillo mortars by Dream Pod 9,
Hammer armor by Dark Realm Miniatures.

2011/11/20

Objective ICE (5150:SA Battle Report)

We played (of course with 5150: Star Army) the scenario Objective Ice of the Bright Horizon Campaign.
In this scenario a convoy of Unicorn artillery is moving along a secondary road. The Helljumpers have asked the local resistance to coordinate an ambush. The objectives are simple.
Unicorn Unlimited troops must leave the map by the south road. The Helljumpers must destroy the artillery.

TROOPS for detail see the Troop Cards)
Helljumpers
Lieutenant Koppers’ HotDrop Squad :
1x Squad Leader with Laser Rifle (REP 5)
1x Medic
2x ATGM Team with 2 crew
1x Sniper Team
3x HotDrop Fireteam
Each Fireteam has one LAW.

Unicorn Unlimited
3x Artillery Vehicle (mvt 8’’/16’’; armor = Wolf ; no weapons)
3x Exo Armor
4x Unicorn Scout Vehicle (Wolf)
3x Unicorn Maneuver Teams
1x Unicorn Command Team (like Maneuver Team but the squad leader is a lieutenant).
Once per game the Command Team can call a Bombing Run (instead of moving).

MAP

View from the North
View from the West

View from the East


THE BATTLE

With intel from the resistance, the ambushers (Helljumpers) were ready.



The ambushers' firepower was so heavy that the Unicorn quickly lost their scout vehicles and were pinned.




The Unicorn were able to fire back with small effects.


But the end is near because artillery vehicles were hit and an unexpected reinforcement arrived: an artillery strike from resistance command post.



ARTILLERY STRIKE! 

The Unicorn were routed.

AFTER THE BATTLE
The Unicorn Troops managed to save only one artillery vehicle and were unable to leave by the south road. They left four dead, four deserters and twelve wounded (they were captured) for only two dead and four wounded for the Helljumpers.

NOTES
We were able to test a few optional rules in this game. I'll post them soon. We played with more troops than in the scenario. One more rocket launcher and a sniper team for the Helljumpers and three Exo armor for the Unicorn. I think that, for the balance of the game, we can keep the opposing forces, but with one less rocket launcher for the Helljumpers.

2011/11/14

Helljumpers' Support Weapons

Like all assault troops, the Helljumpers can rely upon a lot of support weapons. 5150: Star Army describe many of this kind of weapons.
For the Helljumpers (Star Army list) the most common are the Squad Automatic Weapon (SAW) and the Grenade Laucher. Assault troops have also access to Flamer.

SAW & Grenade Launcher 

Flamer & Grenade Launcher


To fight AFV they can rely upon their Rocket Launcher and Gauss Cannon.
Rocket Launcher

Gauss Cannon


For eliminating high value target, they have their Sniper Team.
Sniper Team


Figures by Ground Zero Games (USNC) except the sniper team by Rebel Minis.

2011/10/27

LUCENTUM #4: This is the End...

After fierce fighting, the KRA'VAK were down to an unexplored area of the planet. They are, curiously, trying to drill mines. They actually seek to discover ancient artifacts: the Titans (Golgoth in Kra'Vak language). It's the last assault. The HELLJUMPERS have mustered their walkers.

The KRA'VAK have two squads of line troopers (Hishen QRS) and one squad of Garn (Grath QRS). They are supported by two Titans, one of them is offline for 1d3+1 turns.

The HELLJUMPERS have two squads of line troopers (Star Army QRS), four Hammer Light Battle Armors and Two Destrier Medium Battle Armor. One Fulcrum Medium Battle Armor will arrive as reinforcement later.

I plan to make available for download all the troop cards (Helljumpers & Kra'Vak).

The Helljumpers can call a Bombing Run (Taken versus Leader's REP in LOS):

PASS 2D6
PASS 1D6
PASS 0D6
Roll on the Bombing Run table (p. 62) with 2d6.
Roll on the Bombing Run table (p. 62) with 1d6.
No Response. Try next turn.

Since the Helljumpers are fighting Gigantic opponents I made changes in the Penetration Table in order to take into account the size of the vehicle. You can download the new Table on my 5150:SA page.

THE BATTLE
We fought the battle on a 180x120cm table with 12 sections.

I have confidence in the power of my titans. So I don't wait for the second to be ready and I move Titan 1 forward.
Titan 2 is offline. 

A bad idea, because he was hit by a Destrier's lucky shot.
The Titan is immobilized!
Helljumpers are advancing and the second Titan is quickly fully functionnal.
Advance on sector 9

Advance of Titan 2

The Destriers try to fire again...
Titan 2' s weapons are now in range. A Destrier is obliterated. 



But the high mobility of the Helljumpers' walkers allows them to attack on the side.


The Titan is hit twice. Its weapons are destroyed.
The Fulcrum gives the "coup de grâce".
The Kra'Vak are fleeing.

AFTER THE BATTLE
The Helljumpers act as a free company but are in fact a cover regiment for Star Army Black Ops. So, after the battle, Star Army heavy freighters landed to recover all the hidden weapons.

Figures:
- Helljumper: GZG
- Kra'Vak: GZG
- Garn: Khurasan Miniatures
- Titan: Rackham (AT43)