They decided to stop before the police station to make as little noise as possible.
Careful guys! |
The police station wasn't empty and our heroes met old colleagues and... (after a few dice rolls) ... friends (neutral).
Rick and Jaqen managed to find only one shotgun... Suddenly, a car (with a fleeing family onboard) crossed the area, attracting a lot of zombies (a very nasty random event).
A very noisy car (in yellow) |
It's impossible to get to our car! Fortunately Rick managed to start a bus (a new home...) and we fled with a shotgun and a bus...
As usual for this campaign you can read a full battle report (in french and with tons of pictures) on Christophe's blog.
Fun! As soon as I complete my 5150 campaign I'm going to dig back into ATZ. Thanks for sharing!
ReplyDeleteVery nice miniatures, and setup for the conflict. I enjoy a smaller gaming area. The action begins very quickly and almost every character, or thing, gets involved almost immediately in the fracas. Keep up the good work. I enjoyed the report.
ReplyDeleteAnother fine entry!! Love the dilemma faced when the car was put out of reach. Gut check time.
ReplyDeleteAnother great report!!
ReplyDeleteSuperbe!!! Une magnifique campagne et des scénarios haletants ou les choix des joueurs sont importants et les actions des personnages ont des conséquences sur la suite des évènements.
ReplyDeleteJ'aurais adoré participer à ce genre de campagne.
J'attends la suite avec impatience.
B_n
I am playing this campaign too, but I don't know were could I get the cars.
ReplyDeleteCan you help me?
You can see the first encounter here:
http://slormwargames.blogspot.com/2012/02/zombie-campaign-scene-1.html
I bought the car in a specialized shop, and it looks like a bit undersize
Any recommendation?
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