Gustav Drakenfeld is a young Brethren inquisitor who operates in the northeastern province of Altengard.
Rupert, Klaus, Drakenfeld, Osbourn, Volkmar |
Name: Inquisitor Gustav Drakenfeld
Type : Inquisitor
Alignment : RS
REP : 4 / PEP : 4 / SAV : 3
QRS : Noble
Armes : 1HW
AC : 6
Bouclier : Y
In Sight :
Ranged Combat
RF :
RFDam :
Melee
ChargeM :
M :
MDam : 2 rolls
Attributes:
- Resilient (first OOF = stunned)
- Born Leader
- Swordsman
Name | Osbourn | Klaus | Rupert | Master Volkmar |
Food/Gold | 1/2 | 1/3 | 1/2 | 3/0 |
Alignment | RS | RS | RS | RS |
Rep / Pep / Sav | 4 / 3 / 4 | 4 / 4 / 3 | 4 / 4 / 3 | 4 / 3 / 4 |
QRS | Missile | Soldier | Soldier | Healer |
Weapon | Arquebus | 1HW | 1HW | 1HW |
AC | 2 | 4 | 4 | 2 |
Shield | No | Y | Y | No |
Ranged Combat | ||||
RF / RFDam | ||||
Melee | ||||
ChargeM | ||||
M / MDam | ||||
Attributes | Brawler | Drunkard | Heal | |
Resolute | Resolute | Quick Reflexes |
Brawler: +1d6 in Unarmed Melee
Quick Reflexes: +1d6 when taking an In Sight.
Resolute: +1d6 when rolling on the Charge into Melee Table.
Swordsman: When using a One Hand Melee Weapon can roll twice for Damage counting the best result.
Drunkard (or Druggie): Roll 1d6 at the start of every Encounter. If the score is higher than the figure's Rep or a "6" is rolled toss another 1d6 and consult the table below:
(1 - 2) Staggering: When move will subtract 1/2d6” from their normal move and will take the Fast Move Test with only 1d6.
(3 - 4) Dumbass: Behave as if Dim.
(5 - 6) Nerves of Steel: Perform as if has Nerves of Steel attribute.
Looks like a good start to a new campaign.
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