Second encounter of the month.
Since I rolled (p.105) an other voluntary encounter Sean, with Kirosh's informations (Encounter #1), gathers his unit and sets up a raid against the Junkers, the gang suspected to have committed a lot of bloody murders.
ENCOUNTER # 2
ENCOUNTER NAME: Raid the Junkers!
DATE: October 26, 2311.
TYPE: Raid (Volontary)
OBJECTIVE: Raid the HQ of the Junkers. A gang suspected to have commited the bloody murders.
EMPLOYER: Local Government
PRE-ENCOUNTER INTEL (p.111): 2 (basic) + 4 (employer : local
government)+ 1 (item) + 1 (bonus previous mission) – 3 (gang) = 5
AREA: Spaceport logistic area
DAY PART: Day
TERRAIN: Intersection
LAW LEVEL: 3
WEATHER: Clear
PEF: 3 & 3 for each building (p. 117)
CHARACTERS:
POLICE
- Detective Sean Cooper (Bullet proof vest, BAP, 2x Ammo clip, civilian clothes, Com-link,
Dart Pistol, FBG)
- Sergeant Candice Feist (Bullet proof vest, BAP, 1x Ammo
clip, civilian clothes, Com-link)
- Police Officer Andy Flynn (Tactical Armor, Shotgun, BAP, 1x Ammo
clip, Com-link, Heat scanner to see where are PEF inside buildings)
- Police Officer Jaime Sullivan (Tactical Armor, Shield, BAP,
1x Ammo clip, Com-link, FBG, Medipak)
- Police Officer Mike Tao (Tactical Armor, Shield, BAP, 1x Ammo
clip, Com-link)
Their characteristics are in a previous post.
JUNKERS GANG (pre-generated
PEF p.116)
Two PEF in the HQ and one, as a lookout, in front of the
building.
There are 6 people in the gang plus the boss, a metal maniac
named Kyl VARGO.
Prof.
|
REP
|
FIT
|
PEP
|
SAV
|
SCI
|
WPN
|
PEF n°
|
Ganger (Kyl Vargo)
|
5
|
5
|
3
|
4
|
0
|
No
|
#3
|
Cyber Arms (2) : +3d6 in Melee
Cyber Legs (2) : move is 12’’ and can roll 4d6 for fast
moving. Can leap onto a single story building.
Blades : impact +2
Prof.
|
REP
|
FIT
|
PEP
|
SAV
|
SCI
|
WPN
|
PEF n°
|
Ganger (Joe)
|
4
|
4
|
3
|
2
|
0
|
BAP
|
outside
|
Ganger (Jack)
|
4
|
4
|
2
|
3
|
0
|
MP
|
#1
|
Escort (Kim)
|
3
|
1
|
0
|
2
|
3
|
No
|
#2
|
Thief (Tom)
|
3
|
3
|
2
|
1
|
0
|
No
|
#2
|
Ganger (Sid)
|
5
|
5
|
3
|
4
|
0
|
BAP
|
#2
|
Net Runner (Trish)
|
3
|
2
|
1
|
3
|
0
|
P
|
#3
|
Not com-linked.
DEPLOYMENT: The Police arrive by foot.
Three PEF in the HQ and one in front of the door as a
lookout.
Two PEF in the area.
Map of the HQ
SPECIAL INSTRUCTIONS:
Why don't trying to enter in the HQ from the eastern door... ?
Picking a lock
Major Success = open
Minor Success = open
Minor Failure = loses the activation, can try again.
Major Failure = loses the activation, can’t try again and makes noise.
Approach move.
T2 (P2/G5)
Sean & Candice move toward PEF 1. Roll on the First Contact Table (p.119). Things are sketchy… Encounter goes wrong (p.119)! We have been betrayed (by whom ?) and are ambushed!
Prof.
|
REP
|
FIT
|
PEP
|
SAV
|
SCI
|
WPN
|
Ganger #1
|
4
|
4
|
3
|
2
|
0
|
MP
|
Ganger #2
|
4
|
4
|
3
|
2
|
0
|
P
|
Ganger #3
|
4
|
4
|
3
|
2
|
0
|
P
|
In Sight Test (we are active so
-1d6 for Sean and Candice)
Ganger #1 roll 4 dices for 2
successes
Ganger #2 roll 4 dices for 4
successes !
Ganger #3 roll 4 dices for 3
successes
Candice roll 3 dices for 2
successes
Sean roll 4 dices for 1 success
G#2 fires at Sean and hits off
arm : Knock Down (KD).
G#3 fire at Sean and misses
G#1 fires at Candice and hits gun
arm. She’s KD. Candice fires simultaneously and hits him in the chest for an out
of the fight (OOF) result. I roll for her in the Recover from Knock Down Table
and pass 0d6 ! She’s bleeding to death!
G#2 & G#3 fail the Man Down
Check. They take the cohesion test, fail and have to Retire.
I send all the officers to help
Sean.
We call for back up.
T3 (P1/G6)
Sirens are heard. Back up arrive next
turn.
Andy moves in the back of the ganger
but can’t fire: he has to ask her to surrender (Grunt Arrest Reaction Table,
p.88). She turns and fires…
Prof.
|
REP
|
FIT
|
PEP
|
SAV
|
SCI
|
WPN
|
Ganger
|
4
|
4
|
2
|
3
|
0
|
MP
|
In Sight Test :
Ganger 4d6-1d6 (Enemy is in cover):
1 success
Andy 4d6-1d6 (Active): 1 success
All fire simultaneously.
She misses with her MP.
Andy scores 3 hits with his
shotgun (chest, gut, gun arm): OOF.
T4 (P1/G4)
The gangers are now in combat mode
(no more PEF movement).
PEF1 (Jack) exits the HQ.
Kim, Tom & Sid (PEF2) go to
the main entrance.
Vargo & Trish go to the next
bedroom.
One police cruiser arrives (Police
Presence, p.87).
Prof.
|
REP
|
FIT
|
PEP
|
SAV
|
SCI
|
WPN
|
Officer Vincent
|
5
|
5
|
3
|
4
|
0
|
BAP
|
Officer Lee
|
4
|
4
|
3
|
2
|
0
|
BAP
|
In sight test with Joe & Jack
Joe (BAP): 2 successes
Jack (MP): 2 successes
Officer 1: 0
Officer 2: 0
Joe fires at the driver. One hit in
the chest (impact-1 due to tactical Armor): KD
I roll for him in the Recover from
Knock Down Table with 3d6 because the body part hit is armored: OOF!
Jack fires at the passenger. One
hit in the chest (impact-1 due to tactical Armor): KD
I roll also for him in the Recover
from Knock Down Table with 3d6 because the body part hit is armored: stun.
We try to suround the building.
Sean runs, his gun blazing at Joe
(who doesn’t look in his direction) and… misses (despite his loops). Joe passes
his Received Fire Test and returns fire. He hits Sean in the gut (armored) for a KD result : stun.
Next time I'll remember to use Bonus Dice. |
T5 (P2/G1)
Andy snakes in the back of Joe
& Jack and fires, now, without warning! He hits each once:
- Joe in the chest KD and OOF.
- Jack in the chest OOF.
The shotgun is Andy's friend |
As Vargo moves 12’’ he can move
two rooms each round and goes to the living room.
T6 (P4/G1)
Officer Vincent takes shelter
behind the car to cover the main entrance.
All the doors are covered : « come
out hands up; you are surrounded ».
Vargo moves to the northern
storage area if the HQ.
T7 (P6/G1)
Vargo exits the building, fast
moving but Mike Tao fires first and misses… Vargo flees.
AFTERMATH
Since the objective of the
encounter was a Raid it’s an overall success despite our losses.
- 3
gangers were wounded. Two recovered quickly and the last was out of action for
a month. They were charged with Disturbing the Peace, Brandishing a Weapon,
Endangerment, Mayhem, Resisting Arrest. On top of that one of them is charged
with Murder.
- The
four from the building are only charged with Disturbing the Peace in exchange
with informations.
- 2
gangers and the boss (Kyl Vargo) managed to flee.
The gang is destroyed.
The wounded officer (Lee) is out
of action for one month.
Candice Feist is Dead. RIP.
RAISING FAME (p.139)
Sean’s Notoriety: +10 (total=15)
Flynn: +8
Sullivan: +8
Tao: +6
RAISING SKILLS OR REP (p.140)
Sean’s REP= no (REP5)
Flynn’s REP = no (REP4)
Sullivan’s REP = yes (REP5)
Tao’s REP = yes (REP4)
KEEPING IT TOGETHER (p.139)
Sean 5d6-1d6 (a group member was OD) = 1 success.
Andy 2 = leaves for a mission. Can go back later.
Ray 2 = still in mission. Can go back later.
Jaime 4 = leaves for a mission. Can go back later.
Mike 0 = stay with Sean.
REPLACEMENTS (p.141)
Sean goes to negociate with the
lieutenant (REP3) : People Challenge (p.141)
Lieutenant Grant
|
3
|
3
|
2
|
1
|
0
|
BAP
|
Minor Failure. He will try again
next month.
He can still call temporary reinforcements but they will not stay (so no Raising skills or REP).
-------------------
Note for myself: next time I’ll not forget the bonus dice rule for Sean Cooper...
Very nice! What bonus dice did you forget?
ReplyDeleteEnjoyable report...if you are not poor Feist.
ReplyDeleteWell done.
Thanks guys!
ReplyDelete@brutpaul: I forget to reroll Sean to hit dices when he tried to fire at Joe the ganger and got stun instead.
Great report. An exciting raid.
ReplyDelete